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Dayz dev team twitter
Dayz dev team twitter









‘We like what the team at Bluehole have done…’ said Bohemia’s spokesperson. Playerunknown’s BATTLEGROUNDS has recently swept the PC gaming scene, offering players an exciting PvP struggle to survive, on a game engine that doesn’t quit to desktop every 12 minutes for no apparent reason.

dayz dev team twitter dayz dev team twitter

‘We’ve not actually done any work all month, we just get the intern to periodically shut the servers down to give the illusion that we’re hard at work doing complicated coding stuff.’ Pretty sure I was drunk when I wrote that.’ ‘We really thought we were trolling hard with the 0.62 update patch notes which only mention “denser forests”, minor improvements to some buildings, and some woolly notes about improvements to sound and lighting. The mod featured a functional AI zombie army for players to battle, flyable helicopters, custom player bases, and a smooth framerate all features the current standalone version lacks, despite being sold on Steam for £22.99. We just decided to not do the thing we were supposed to do as we already had all the money.’ĭayZ Standalone piggybacks of the wild success of an earlier fan-made mod for the ARMA series. ‘Game development can be tough… but not when you have a concept, a pre-built game engine, a host of relevant art and assets, a large fan base, and practically limitless funding. After we’d managed to pay off our collective salaries without even having to scribble down a plan for the project, that’s when we gave up.’

dayz dev team twitter

‘Things really slowed down after the first week. In a statement today DayZ’s development team at Bohemia Interactive insisted that employee ambivalence was the main force holding back development of their long overdue zombie apocalypse simulator. This article was published on The Griefer, a satirical gaming news site.











Dayz dev team twitter